User experience outcomes:
- Memory of the museum
- New songs
- Mix take
- New song from originals/mixed etc
UI for the mixtape you’ve made from the room
UI for your experience in the museum
When the visitor enters the room, they are greeted by a number of different interactive options, as well as static art on the walls and within the room.
Interactive options may include:-
-
Individual sound booths where the user can choose different tracks from one genre, that all sound different / are technically different
-
Sound tunnels where the user can enter a sound tunnel and hear a specific song
-
Headphone points – different radio signals in different areas that the user can put their headphones on in and enjoy a ‘silent disco’
-
Interactive TV screens where the user can watch clips, like on a touchscreen TV, and skip forwards and backgrounds through content and read about history behind the artist, song, album etc
-
Fractal exhibition (e.g. sit in a dark room and look at fractals and listen to music that corresponds)
-
Pitch back rooms – sensory depravation in terms of vision
-
Make an interactive scrap book of the trip – scan QR codes where you can, to make a reminder of tracks/music/genres you liked, images, stories etc you liked
-
Make mixtapes – no other content, just the music you liked
Static options may include:-
-
Art on the wall – portraits of artists, gigs, inspiration of the artists at the time, general images that fit the theme
-
Physical artefacts from the artists and the genres e.g. records, clothes, guitars
-
Chairs, sofas
Areas to consider:-
-
Do the rooms link to other rooms
-
Can users spend literally as long as they want to in the gallery?
-
Guided tours – have people from different backgrounds/genres/styles
Welcome to the mini-flashmob that happened at the music gallery!




